Elemental Types and Interactions

SageVerse will have a destructive and reactive game environment with elements that interact with one another based on the physics of elements in the real world.

The Five Elemental Types

  • Non Elemental: This is the state of having no elemental quality.

Neutralizing/Weakening Interactions

  • Water: Strong against Fire, weak against Earth

  • Metal: Strong against Wood, weak against Fire

  • Earth: Strong against Water, weak against Wood

  • Wood: Strong against Earth, weak against Metal

  • Fire: Strong against Metal, weak against Water

Positive Interactions

  • Water can enliven Wood.

  • Wood can enliven Fire.

  • Fire can enliven Earth.

  • Earth can enliven Metal.

  • Metal can enliven Water.

Phenomenons Above the Five Elements

Lightning

Composed of yin and yang, lightning can agitate fire, superconduct through water and metal, increase the geomagnetism of the earth, and disregard air. However, its power is lessened without an atmosphere, is grounded by earth if weak, and can destroy/temper wood if done extremely carefully and at great risk/reward. It can also be used to temper the body. It is one of the fastest elements. This requires high will, vitality, and defense to train in. Training in lighting tempering will also increase these stats.

Wind/Air

Wind and Air can be considered an element; however, it is extremely elusive and thus hard to master. It takes high perception and intelligence to train in. Air can agitate or overwhelm fire, can support or deter water, shovel earth at high levels, and, if compressed, can destroy metal. However, its striking power is weaker at lower levels and is mainly used to enhance speed until it is developed and understood.

Light

It can be said that light is a fusion of the five elements as well as something else altogether depending on which sect, nation, or world is using the term to describe their martial arts. Light martial arts are said to be slightly above the five elements. They restrict dark martial arts at their level and can cast illusions, but they are restricted by high-level dark arts or extremely dark environments. One must be in the Martial Alliance to be able to use light attribute martial arts and must be at a high enough level and meet certain game conditions. Light passes through most of the five elements, except earth and metal; however, depending on the user's understanding and the intensity of light, metal and earth can be completely annihilated. This being said, in pure striking power, light is particularly low outside of special circumstances.

Darkness

Darkness is the absence of the five elements on one level, and the absence of light on the othe. It has many attributes and is mainly a support skill in early levels. It is weak against light in general, but can suppress it if its level is much higher. Soul attacks, illusion arts, stealth, and assignation are associated with darkness. At high levels, it can congeal into a physical substance. It has low striking power, and is easily dispersed unless wielded with high perception. It works well with water, is difficult to fuse with fire, and is closely associated with the laws of life and death.

Blood

Blood martial arts are also a fusion of the five elements and begin to peer into the laws and concepts of both life and death, and light and darkness. Blood martial arts are generally associated with the dark yin arts; however, blood arts can be used to increase vitality, which helps with healing, regeneration, and stamina so they can be an extreme yang art as well. Blood martial arts have legacies in the body transformation and essence-gathering cultivation systems, and tend to tie the two together and contradict the two in certain ways. Tempering the blood and marrow is a fundamental aspect of the body transformation system and the transfusion of certain rare species of mystical beasts. Blood can combust, flow like water, and take on myriad forms. There are trace minerals and metals in blood, and the connection that blood has with all life is natural. The only creatures who are safe from most of the debuffs of blood martial arts are those that have no blood in their bodies, such as souls, ghosts, etc. However a high blood vitality can project yang essence and purify ghosts instantaneously. Yin and Yang martial artists will either be restrained or buffed by having a blood martial artist in their party. Team up wisely to maximize benefits and minimize losses.

Yin

Pure yin martial arts are extremely rare, and they are usually very difficult to train in. They also come with physical side effects if the technique is not a high level or complete art. Pure yin martial artists tend to be female and usually cultivate extreme cold arts to the point of becoming the inverse of yin and showing pure yang qualities like “Cold Fire,” though this is absolutely rare and of a very high level. Men also train in the pure yin arts; however, this tends to lead to sterility (some men choose to become eunuchs) and other physical/mental conditions unless the technique is extremely high level or is supplemented by dual cultivation techniques that introduce gentle yang into their bodies. Gentle yang can sourced by herbs and minerals as well as alchemical pills and potions. They are not suited to body transformation martial arts, but tend to favor essence-gathering and soul-cultivating martial arts. Pure yin martial arts usually represent stagnation, stillness, deceit, and cold (i.e., the absence of heat), this kind of coldness can stop life processes or time itself in certain aspects, as well as freeze air and space. The extremes of one law can contain the concepts of many laws.

Yang

Pure yang martial arts are the polar opposite of pure yin martial arts, as one can imagine. They’re vigorous, straightforward, and full of momentum. Pure yang martial artists tend to have extremely high vitality and blood vitality, are are suited to body transformation. Pure yang martial artists tend to have brash and hot-headed personalities that are also tempered by an immense will, as training in pure yang arts can be extremely painful and possibly lethal at the beginning stages. Usually, to train in a pure yang art, one must have tempered their bodies in a specific manner or special physique suited to yang arts, such as a nine yang body, breaking dawn dan tien, or possibly dragon meridians. Dragons usually represent the extreme. With some exceptions like undead dragons, ice dragons, and black dragons, they are usually yin based and have different vitality and lifespans than red, azure, and golden dragons. Pure yang martial arts imply extreme heat, friction, striking power, and explosive acceleration. There isn’t a lot of cunning involved in the martial arts themselves; however, the user may or not be cunning depending on their own personal temperament and leanings.

Space

Space is an extremely mysterious and difficult to perceive law, even though it is all pervasive and exists all around us. In fact, it’s almost impossible to perceive space laws without bearing witness to special phenomena involving space or spatial manipulation. Unless a person is born in a family or sect that has a heritage involving cultivation manuals, combat skills, or laws and concepts, extreme luck would be required for a beginner martial artist to be introduced to space laws. As with anything, the earlier one learns a martial art the better; however, space laws do require an extremely high degree of perception, vitality, defense, elemental compatibility, and all around luck to train in. If one trains in space laws, they would have the sharpest blade in existence at their disposal, as well as terrifying speed and uncanny tactics and techniques that have high defense and offense. Space can be fused with all of the elements, as space contains all of the elements and is a medium through which they exist. Illusions can be easily cast, completely beyond a person's six senses. Space has differing levels of stability. In the lower realms, and at higher levels of cultivation, a martial artist can destroy space and yield it as a weapon. In the divine realm, it would take a much stronger force than what can be summoned in the lower realms.

Time

Time is an equally mysterious and illusive concept as space, if not even more so. Time is also all pervasive, and without the proper introduction to time laws via lucky chance or tutelage, it is basically impossible to understand, much less train in. Once a martial artist begins to walk down the path of Dao of Time, they are able to slow and speed up time, create illusions of time in the minds of others, and even create time training enchantments. The uses of time are as mysterious as they are infinite, and could take thousands of years to truly grasp.

Chaos

Before all phenomenon at the absolute birth or conception of the universe, the first matter was Primal Chaos composed of grandmas energy. It exists in infinitesimally small quantities in whatever universe one may find themselves since the trillions of years after it has existed. As a universe is born, it is nothing but this extremely dense energy. As it expands and cools, it forms space and time, then Yin and Yang, and later the Prime Elements, life and death, or the combination and destruction of the five elements and their derivatives. Then, it forms the five elements themselves. Primal Chaos reigns supreme above all else. To train in the laws is no longer a matter of talent, background, or luck, though these concepts are integral. Unless one has amassed a dreadful destiny upon their shoulders and has the will to match they could only dream of coming into contact with, much less training in, the laws of primal chaos. This is not something that one can seek and can only be a matter of destiny.

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