SAGEVERSE WHITE PAPER
  • Overview
    • šŸ‘‹Welcome to SageVerseā„¢
      • šŸ“œXianxia and Wuxia
      • šŸ‘ŗWhy Martial Arts Fantasy?
      • šŸŒ‰East Meets West: How To Build the Bridge
    • šŸ”ŗGaming, NFTs, and Cryptocurrency
  • SageVerseā„¢ Gameplay
    • šŸ“”Story Thus Far...
    • ā˜ÆļøWhat Is Cultivation?
      • The Three Paths of Cultivation
        • Cultivation Realms
          • ⚔Elemental Types and Interactions
      • šŸŽ­Moral Paths
    • šŸŒStarfall Continent
      • šŸÆThe Five Great Sects of the StarFall Continent and Nine Divine Extremes Pavilion
      • šŸÆThe Nine Divine Extremes Pavilion and the Great Shui Empire
    • šŸÆClans, Guilds, and Sects
    • šŸŽ­The Murim Sect
  • SageVerseā„¢ Economy
    • šŸ’°SageVerseā„¢ Game Economy
      • šŸŖ™SageVerseā„¢ P&E Sustainability Model
      • šŸ’øPlayer Assets & Earnings Breakdown
      • šŸ“ŠSageVerseā„¢ Tokens
      • šŸ–¼ļøSageVerseā„¢ Imperial Auction House & Swap
      • šŸ’°Token Reward Mechanics
        • PvE Economic Structure
        • šŸ…Tournaments & World Events
    • šŸ–¼ļøSageVerseā„¢ NFT'S
      • šŸŽ­SageVerseā„¢ "Murim Jade" Membership NFTs
      • ā›°ļøSiheyaun NFTs
      • 🄷Character NFTs
        • Character Stats
      • šŸ“œCultivation Methods
  • SageVerseā„¢ Technology, Team and Vision
    • šŸšµā€ā™‚ļøSageVerseā„¢ Evolving Road Map & Vision
    • Ā©ļøHybrid Decentralized Organization
    • šŸ’»Technology
    • šŸ‘«SageVerse L.l.c.
    • Disclaimer
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  • Clans
  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  1. SageVerseā„¢ Gameplay

Clans, Guilds, and Sects

Clans, guilds, and sects can be created by owning land in SageVerseā„¢. Each piece of land determines the size of the clan space available. The only available pieces of land are clan courtyards. Guilds and sects will be available in future releases.

Clans

Clan courtyards will come in five different rarities, sizes, and levels of functionality.

As clan courtyards fill up with characters, their efficiency lessens unless replenished with origin crystals. This is easily rectified with rental fees for inn customers, or party fees for teammates or clan members, as well as other play mechanics if intelligently utilized. The rate of training speed can be modified to lower or raise consumption rates for each member or guest.

Common

  • Can accommodate nine players or character cards

  • Train the physical characteristics of STR, VIT, and STA

  • Loses 9% efficiency at full capacity, if unmodified

Uncommon

  • Can accommodate 18 players or character cards

  • Train the physical characteristics of STR, VIT, and STA

  • Train inner characteristics of INT, PER, and WIS, as well as develop Qi and Aura

  • Loses 18% efficiency at full capacity, if unmodified

Rare

  • Can accommodate 27 players or character cards

  • Can train all uncommon card stats at a higher rate

  • Herb garden to grow medicinal herbs

  • Loses 27% efficiency at full capacity, if unmodified

Epic

  • Can accommodate 36 players or character cards

  • Train all of the uncommon card stats (higher rate than rare)

  • Herb garden (faster growth rate)

  • Work study to develop job class

  • Loses 36% efficiency at full capacity, if unmodified

Legendary

  • Can accommodate 54 players or character cards

  • Train all of the uncommon card stats at the fastest rate

  • Herb garden (fastest growth rate)

  • Advanced work study

  • Loses 45% efficiency at full capacity, if unmodified

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Last updated 3 years ago

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