🏯Clans, Guilds, and Sects
Clans, guilds, and sects can be created by owning land in SageVerse™. Each piece of land determines the size of the clan space available. The only available pieces of land are clan courtyards. Guilds and sects will be available in future releases.
Clans
Clan courtyards will come in five different rarities, sizes, and levels of functionality.
As clan courtyards fill up with characters, their efficiency lessens unless replenished with origin crystals. This is easily rectified with rental fees for inn customers, or party fees for teammates or clan members, as well as other play mechanics if intelligently utilized. The rate of training speed can be modified to lower or raise consumption rates for each member or guest.
Common
Can accommodate nine players or character cards
Train the physical characteristics of STR, VIT, and STA
Loses 9% efficiency at full capacity, if unmodified
Uncommon
Can accommodate 18 players or character cards
Train the physical characteristics of STR, VIT, and STA
Train inner characteristics of INT, PER, and WIS, as well as develop Qi and Aura
Loses 18% efficiency at full capacity, if unmodified
Rare
Can accommodate 27 players or character cards
Can train all uncommon card stats at a higher rate
Herb garden to grow medicinal herbs
Loses 27% efficiency at full capacity, if unmodified
Epic
Can accommodate 36 players or character cards
Train all of the uncommon card stats (higher rate than rare)
Herb garden (faster growth rate)
Work study to develop job class
Loses 36% efficiency at full capacity, if unmodified
Legendary
Can accommodate 54 players or character cards
Train all of the uncommon card stats at the fastest rate
Herb garden (fastest growth rate)
Advanced work study
Loses 45% efficiency at full capacity, if unmodified
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